Five (no, Four) Days in Las Vegas

Day 1
Thompsons have entered the building.

Day 2
Beam me up Scotty.

Day 3
Paris Scope Up.

Day 4
Coke and a Smile.

Day 5
There is no Day 5.

Vegas 1999 - Day 4

Hitting the Bottle (Scoring Some Coke)

Resuming our travelogue, somewhat after the fact...  I'm continually amazed (and flattered) that so many people follow these adventures with such interest.

TT and I visited the Coka-Cola museum just down the street from the hotel.  The storefront features the largest Coke bottle in the world -- five stories tall.  Just think of the nerdy glasses that could be made from something like that!   ...but, then again, it would take a pretty sturdy nose to hold up the bridge.

At the left we see TT grinning and bearing it.  The other bear (not pictured) had to leave as it was discovered that the two of them together were bi-polar.  Bearly got that one in.  Seen in a shopping maul: "Coke -- the paws that refreshes."

Next, we rapped our bad selves over to M&M World ('cause the Man from Mars was through with cars and now he only eats guitars...).

This place is cool.  The store sells every imaginable color of M&M -- even the colors that cause brain damage. They were trying to get us kids hooked on their stuff.  Not only do these folks supply the drugs, they also make available inexpensive delivery devices (M&M dispensers).  I prefer to freebase my candy, however it's hard to keep the peanut and almond M&Ms on the spoon.

Somewhere in the middle of it all is Gameworks.  The brainchild of Gates, Spielberg and Eisner (the Who's Who of intellectual property holders), Gameworks features some of the most compelling first-person shoot-em-up games I've ever seen.  There's "Kill That Guy," wherein the player shoots at an aggressor (we assume he's an aggressor because we're already pointing a gun at him) until he ends up lying helpless in a pool of his own entrails.  Just down the way is "Mame the Gimp," a two-person shoot-em-up wherein you fire in tandem at an already defenseless, latex-adorned, ball-gagged dungeon slave (who's only crime is an inability to communicate multi-syllabically) until he goes off crying for mommy... well, "Malhwm," I guess.  And finally there's "European Diplomacy," a strategy game of skill and cunning (heh heh ... I said "skill"). The goal is to wage full-on war without actually cheezing anyone off.   Bomb the Chinese embassy and you loose points; blame it on bad CIA records and you go into overtime.  Yes, a good time was had by all at Gameworks, I can tell you.

Tired from our long day of drinking Coke, smiling, not melting in hands and shooting at stuff, we went back to our beloved NYNY to soak up more of the casino floor flavor.  I took three pictures from the third floor balcony and combined them together here.  Click on the smaller image above to see more detail.

Back to the start ^^